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AnimGen

Turn character art into game-ready animations

AnimGen turns character artwork into editable animation for games. Upload an image—including a transparent PNG—describe actions like run, jump, or attack, preview the generated motion, and keep only the useful frames. Export RGBA PNG sequences, sprite sheets with JSON, transparent WebM or ProRes 4444, and ready-to-import packs for Unity, Godot, Unreal Paper2D, and Cocos Creator. A public API and remote MCP are available for automated workflows.

Top comment

Hi Product Hunt! I’m Erdeni, the maker behind AnimGen 👋 I built AnimGen after seeing how fragmented it is to turn finished character art into animation you can actually use in a game. Generating motion is only one step. You still need to inspect the result, choose the useful frames, preserve transparency, build sprite data, and get the files into an engine. AnimGen brings those steps together: • Upload character art and describe a motion • Preview the generated result and keep the useful range • Build and reorder sequences frame by frame, duplicate or trim frames, adjust selected-frame transforms, and set an engine pivot • Export RGBA PNG frames, sprite sheets with JSON, transparent WebM or ProRes 4444, or packs for Unity, Godot, Unreal Paper2D, and Cocos Creator • Automate image-to-animation workflows through the public API or OAuth-based remote MCP Transparency was one of the hardest parts to get right. For artwork with meaningful alpha, AnimGen uses a controlled processing background during generation and reconstructs alpha during export. The first generated MP4 itself is not transparent; the transparent deliverables are created during export. I wanted that boundary to be clear instead of presenting it as a magic black box. New accounts receive 120 one-time welcome credits with no card required. Free Web export includes PNG frames; advanced production formats and commercial use require paid access. I’d especially value feedback from game developers and animators: 1. Which character actions should we prioritize next? 2. Which export format or engine workflow matters most to you? 3. Where does the current workflow feel unclear? Thanks for taking a look. I’ll be here to answer questions and learn from your feedback. ```

About AnimGen on Product Hunt

Turn character art into game-ready animations

AnimGen was submitted on Product Hunt and earned 1 upvotes and 1 comments, placing #143 on the daily leaderboard. AnimGen turns character artwork into editable animation for games. Upload an image—including a transparent PNG—describe actions like run, jump, or attack, preview the generated motion, and keep only the useful frames. Export RGBA PNG sequences, sprite sheets with JSON, transparent WebM or ProRes 4444, and ready-to-import packs for Unity, Godot, Unreal Paper2D, and Cocos Creator. A public API and remote MCP are available for automated workflows.

On the analytics side, AnimGen competes within Artificial Intelligence, Games and Animation — topics that collectively have 580.5k followers on Product Hunt. The dashboard above tracks how AnimGen performed against the three products that launched closest to it on the same day.

Who hunted AnimGen?

AnimGen was hunted by erdeni. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

For a complete overview of AnimGen including community comment highlights and product details, visit the product overview.