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Wordmancer
A word game with Balatro's brain. Pay once, no ads.
Wordmancer is a word game built like a roguelite deckbuilder. You spell real words from a deck of letter tiles, then draft spells, tile charms, vouchers and consumables that bend how scoring works, pushing past escalating blind targets across six antes and an endless mode beyond. Every day the Daily Verse sets the same seeded run for everyone, ranked on a global leaderboard. Premium at $4.99: no ads, no IAP, no tracking, fully offline.
Hi everyone. I am the solo developer behind Wordmancer, and this is the thing I have been quietly building nights and weekends. I love word games and I love roguelite deckbuilders, and I kept wishing one would just commit to being both: real spelling, but with a deck you sculpt and combos you can break wide open. So I made it. The hardest and most satisfying part was the economy and difficulty curve, which I hand-tuned over a long time so that "broken" runs feel earned rather than handed to you.
I made two deliberate choices I want to be upfront about. First, it is premium and pay-once: $4.99, no ads, no IAP, no subscriptions, no tracking. I would rather sell you a finished game than monetize your attention. Second, it is fully offline. Apple sign-in exists only if you want to post a Daily Verse score to the leaderboard, and you never need it to play. I would genuinely love your feedback, especially on the difficulty curve and which spell combos you find most broken. I will be here in the comments all day.
Spelled some words and accidentally burned through three runs on the Daily Verse trying to chain the right charms. Genuinely love that it feels like Balatro with letters, and the offline-first premium price is super fair.
How does the scoring actually work when you stack multiple charms that modify tile values—do they compound or just replace each other?
Spent a few runs with the tile charms last night and the way they warp scoring mid-round is genuinely clever. Daily Verse leaderboard hook is dangerous though, already losing sleep over it.
Loving the blend of deckbuilder mechanics with spelling, feels fresh. One thing I'd love to see is a two-player hot-seat mode where you pass the device back and forth after each ante, so my partner and I could take turns trying to outscore each other on the same Daily Verse run.
About Wordmancer on Product Hunt
“A word game with Balatro's brain. Pay once, no ads.”
Wordmancer was submitted on Product Hunt and earned 7 upvotes and 8 comments, placing #70 on the daily leaderboard. Wordmancer is a word game built like a roguelite deckbuilder. You spell real words from a deck of letter tiles, then draft spells, tile charms, vouchers and consumables that bend how scoring works, pushing past escalating blind targets across six antes and an endless mode beyond. Every day the Daily Verse sets the same seeded run for everyone, ranked on a global leaderboard. Premium at $4.99: no ads, no IAP, no tracking, fully offline.
Wordmancer was featured in iOS (110.5k followers), Word Games (2.3k followers), GitHub (41.3k followers) and Games (98.7k followers) on Product Hunt. Together, these topics include over 89.4k products, making this a competitive space to launch in.
Who hunted Wordmancer?
Wordmancer was hunted by Kenzy Thai. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
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