This product was not featured by Product Hunt yet.
It will not yet shown by default on their landing page.

Product upvotes vs the next 3

Waiting for data. Loading

Product comments vs the next 3

Waiting for data. Loading

Product upvote speed vs the next 3

Waiting for data. Loading

Product upvotes and comments

Waiting for data. Loading

Product vs the next 3

Loading

TurnKit

Secure turn-based backend for Unity. Stop building servers.

Turn-based devs are usually stuck: build a complex authoritative server for months, or use a simple relay with zero cheat protection. TurnKit is the middle ground. We provide a secure backend that stays out of your way. Our Client Consensus voting, State Masking (hiding hands/cards) and Turn enforcment give you professional security without the simulation overhead. Native Unity SDK, but works with any engine. Comes with Leaderboards too. Free up to 20 CCU. Simple CCU only pricing after.

Top comment

Hey everyone, I’ve spent years helping indie devs ship turn-based games, and the same frustrating choice kept coming up every time: either sink months into building a robust authoritative server (and all the ops headaches that come with it), or accept weak cheat protection with a basic relay. That pain is exactly why I built TurnKit. It gives you strong anti-cheat tools like player-voted consensus, automatic hiding of sensitive game state (hands, decks, etc.), and strict turn validation, all while letting you keep most of your game logic on the client where it belongs. Works great with Unity (native SDK) and any other engine via simple API calls. Leaderboards are built-in too and can connect to relay match results for automatic secure results verified by votes of other players in that match. Completely free up to 20 concurrent users, then straightforward CCU only pricing. If you're working on a board game, card game, strategy title or any other turn-based project, I’d love to hear from you: → What’s the biggest multiplayer headache you’re facing right now? → Are you currently rolling your own server, using a relay, or still figuring it out? Happy to answer any questions — and if you want a deeper dive, here’s our 2026 comparison: https://www.turnkit.dev/turn-bas... Looking forward to the discussion!

About TurnKit on Product Hunt

Secure turn-based backend for Unity. Stop building servers.

TurnKit was submitted on Product Hunt and earned 0 upvotes and 1 comments, placing #67 on the daily leaderboard. Turn-based devs are usually stuck: build a complex authoritative server for months, or use a simple relay with zero cheat protection. TurnKit is the middle ground. We provide a secure backend that stays out of your way. Our Client Consensus voting, State Masking (hiding hands/cards) and Turn enforcment give you professional security without the simulation overhead. Native Unity SDK, but works with any engine. Comes with Leaderboards too. Free up to 20 CCU. Simple CCU only pricing after.

On the analytics side, TurnKit competes within Card Games, Board Games, Developer Tools and GitHub — topics that collectively have 561.1k followers on Product Hunt. The dashboard above tracks how TurnKit performed against the three products that launched closest to it on the same day.

Who hunted TurnKit?

TurnKit was hunted by Nenad Nikolić. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

For a complete overview of TurnKit including community comment highlights and product details, visit the product overview.