Flockbay is a free AI game maker built on Godot: an agent in the official Godot editor that writes GDScript and scenes, then playtests them. It runs the game, sends input events, reads the debugger and captures the viewport. Your game stays a plain Godot 4 project on disk. Start on free hosted AI, or bring your own Claude Code, ChatGPT, Codex, API key or MCP agent, or a local model on your GPU (Windows). Paid plans add Steam page drafts, trailers and devlogs. Godot 4.6+ on Windows, macOS, Linux.
Before Flockbay I tried to make a prop hunt style game. I came from web development, so I learned Unreal and leaned on AI the whole way, and it was still hard. Then I launched it on Reddit without ever playtesting it, in a genre that already had plenty of games like it, with nobody waiting for it. It flopped. Flockbay is what I wish I'd had for both halves of that.
Flockbay is a free AI game maker built on Godot. You open a Godot project, a new one or your own (Godot 4.6+), and ask for something, like a door that opens when the player walks up to it. The AI writes the GDScript and scenes, runs the game, sends it input events, reads stdout and the debugger, captures the viewport, and fixes what it finds before it hands it back. Then you press F5 and judge it. Every change shows as a diff you can revert or commit to your own Git, and the game stays a plain Godot project on your disk that stock Godot opens.
You pick the AI:
free hosted AI to start
your own Claude Code or ChatGPT (a free ChatGPT account works), at no extra cost in Flockbay
any agent over MCP: Claude Code, Codex, Cursor, Goose
your own API key
a local model on your GPU (Windows): it reads your GPU and RAM, suggests open models from Hugging Face that fit, and checks their tool calls first
When the game is ready, the publishing tools help you get it seen: a drafted Steam page exported as a .zip for Steamworks, trailers and devlogs, and playtest links. Those are on paid plans from $20 a month. Preparing the Steam page by hand and exporting it are free.
It runs on Windows, macOS (Apple silicon) and Linux.
One question for you: what broke the last time you tried to build a game with an AI agent?
About Flockbay on Product Hunt
“Free AI game maker built on Godot”
Flockbay launched on Product Hunt on November 3rd, 2026 and earned 0 upvotes and 1 comments, placing #9 on the daily leaderboard. Flockbay is a free AI game maker built on Godot: an agent in the official Godot editor that writes GDScript and scenes, then playtests them. It runs the game, sends input events, reads the debugger and captures the viewport. Your game stays a plain Godot 4 project on disk. Start on free hosted AI, or bring your own Claude Code, ChatGPT, Codex, API key or MCP agent, or a local model on your GPU (Windows). Paid plans add Steam page drafts, trailers and devlogs. Godot 4.6+ on Windows, macOS, Linux.
On the analytics side, Flockbay competes within Developer Tools, Artificial Intelligence and Games — topics that collectively have 1.1M followers on Product Hunt. The dashboard above tracks how Flockbay performed against the three products that launched closest to it on the same day.
Who hunted Flockbay?
Flockbay was hunted by Eduardo Orellana. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of Flockbay including community comment highlights and product details, visit the product overview.
Hi Product Hunt, I'm Eduardo, I make Flockbay.
Before Flockbay I tried to make a prop hunt style game. I came from web development, so I learned Unreal and leaned on AI the whole way, and it was still hard. Then I launched it on Reddit without ever playtesting it, in a genre that already had plenty of games like it, with nobody waiting for it. It flopped. Flockbay is what I wish I'd had for both halves of that.
Flockbay is a free AI game maker built on Godot. You open a Godot project, a new one or your own (Godot 4.6+), and ask for something, like a door that opens when the player walks up to it. The AI writes the GDScript and scenes, runs the game, sends it input events, reads stdout and the debugger, captures the viewport, and fixes what it finds before it hands it back. Then you press F5 and judge it. Every change shows as a diff you can revert or commit to your own Git, and the game stays a plain Godot project on your disk that stock Godot opens.
You pick the AI:
free hosted AI to start
your own Claude Code or ChatGPT (a free ChatGPT account works), at no extra cost in Flockbay
any agent over MCP: Claude Code, Codex, Cursor, Goose
your own API key
a local model on your GPU (Windows): it reads your GPU and RAM, suggests open models from Hugging Face that fit, and checks their tool calls first
When the game is ready, the publishing tools help you get it seen: a drafted Steam page exported as a .zip for Steamworks, trailers and devlogs, and playtest links. Those are on paid plans from $20 a month. Preparing the Steam page by hand and exporting it are free.
It runs on Windows, macOS (Apple silicon) and Linux.
One question for you: what broke the last time you tried to build a game with an AI agent?