Draw a 2D plan in the browser or import a DXF, then tag its faces and lines. Turn your own GLB models into templates, and Anthroposcaper lays them along every matching edge, corners and junctions included, into a textured 3D scene. Change one tag or drawing and the scene rebuilds. Export to GLB for your 3D editor or game engine. Connect your AI agent over MCP: it helps set up templates, configure tags and materials, and keep the project organized. You stay in control of the result.
Hi Product Hunt! I'm Mikhail, and Anthroposcaper is something I've wanted to build for 20 years.
About 15–20 years ago I worked in 3D, mostly modeling urban environments from plans. Modeling a nice curb, a railing, a lamp post is creative. Placing them along every edge of every plan is creative for about a year; after that it's routine. I wanted to automate it: a tool you could just tell "road here, lawn there", and it would place the curbs and railings itself.
How it works:
1. Draw a plan in the browser or import a DXF. Regions close themselves, no manual contours.
2. Tag faces and lines, and turn your GLB models into templates. There's no code and no node graph: a template is simply a piece of plan on the input and the piece of 3D scene you want on the output. A few rules say how it adapts, e.g. whether it can compress or the texture tiles when stretched.
3. Press Build 3D, then export to GLB for your 3D editor or game engine.
You can also connect your AI agent over MCP: it helps set up templates, tags and materials, and keeps the project organized.
It runs in the browser and your data stays on your device. Non-commercial use is free, no sign-up needed; commercial use is a paid plan.
Start here:
Intro tutorial: https://youtu.be/jK517LX-eQY
Sample project: https://anthroposcaper.ru/files/...
Docs: https://anthroposcaper.ru/en/docs/
My question to you: if you build environments for games or archviz, what's the most tedious part you'd want automated?
About Anthroposcaper on Product Hunt
“Tag a 2D plan, get a 3D urban environment model”
Anthroposcaper launched on Product Hunt on October 2nd, 2026 and earned 102 upvotes and 13 comments, placing #15 on the daily leaderboard. Draw a 2D plan in the browser or import a DXF, then tag its faces and lines. Turn your own GLB models into templates, and Anthroposcaper lays them along every matching edge, corners and junctions included, into a textured 3D scene. Change one tag or drawing and the scene rebuilds. Export to GLB for your 3D editor or game engine. Connect your AI agent over MCP: it helps set up templates, configure tags and materials, and keep the project organized. You stay in control of the result.
On the analytics side, Anthroposcaper competes within Design Tools and 3D Modeling — topics that collectively have 265.3k followers on Product Hunt. The dashboard above tracks how Anthroposcaper performed against the three products that launched closest to it on the same day.
Who hunted Anthroposcaper?
Anthroposcaper was hunted by Mikhail. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of Anthroposcaper including community comment highlights and product details, visit the product overview.